Layers include the typical synth-esque trimmings (modulation, LFOs, envelopes and filters), as well as insert effects and arpeggiator options. Patches are built from one or two layers, each consisting of a 'soundsource' (essentially a multisampled polyphonic oscillator). "Trilian sports FM capabilities, but it lacks the full-on DSP synth oscillators, waveshaping and granular synthesis of Omnisphere."Īll this power may sound daunting, but Trilian is actually very simple to use. Add in the synth modulation options (26 mod sources and 47 targets), the Flex-Mod system for on-the-fly setup and the option to modulate over 200 effect parameters, and you begin to appreciate just how mighty the Steam Engine is. Totally new for Trilian are the 4-pole Juicy and Power filters with oscillating resonance. Clearly, realistic bass is fundamental to Trilian's remit. Trilian's new library is not only very detailed but also sports features such as automatic legato, round robin variations, multisampled dynamic slides, phase-locked amp/DI mixing and two modes, Live and Stack, for coping with multiple articulations. You also get everything from Trilogy (remastered) and, as a bonus, an enhanced version of the Bass Legends library. The library is 34GB in size, and the meat of it comprises the new instruments: acoustic bass with four separate mic/pickup channels, six electric basses (including Music Man five-string, Fender Precision, Fender Jazz and Chapman Stick) and numerous synth sources, including the Yamaha CS-80, Moog Taurus, Dave Smith Tetra and ARP 2600. Now we have the second Steam-powered instrument, Trilian, arriving to supersede Trilogy. Things move on, however, as demonstrated by Atmosphere's 2008 sequel Omnisphere - as well as a huge library of brand new sound content, this debuted the company's own sample/synthesis backbone, dubbed the Steam Engine.
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